![]() The strongbox sextant (the cheap one, not enraged) can just be used passively if you have other strongbox nodes on the tree. ![]() The "additional rare monster packs" sextant very simply adds more rare monsters to your map and it's like 1c per map investment. For example, Alva sextants are like 6c each, and let you perma-sustain Incursion which is like 30-40c value per map if you're selling temples. Even if you're just getting common cheap ones, they can be a huge boost. One modification I would like to add to this excellent advice: buying bulk sextants is worth it for sure. That video is a good introduction to it so you know the basics of the mechanic, then play with it with those nodes I linked above and you will figure it out pretty quick and make tons of currency! → More replies It is a fairly simple mechanic once you do it some, but is kind of hard to explain in text. The ones you are looking for are corruption(% - res is the first one), gems, and temple nexus (which increases the level of nearby rooms). So what you want to do is always kill the non-resident until you have the option to get one of the good ones. With those nodes when you kill the resident you have a 40% chance to get two tiers instead of one, and when you kill the non-resident you get the residents levels. The important things to know is that the Architect (mini boss guy) on the right side of the room when you go in is always the "resident" and the guy on the left is the non-resident. If you take the nodes here don't path like this, I just auto pathed to the nodes to highlight them. Players spend a day or more trying to figure out and set up all these fancy sextant strategies, slowly buying 1 3 use sextant at a time off the trade website to imitate Grimro's latest video or w/e. ![]() You'll learn about bulk trading, you'll learn what's profitable to do in maps, you'll learn what's making you the most currency, and most importantly, you'll do it quickly. Roll groups of 8 at minimum (equivalent to a sanctum floor), don't roll one at a time.ĭo the above and you'll build an understanding of the economy. Don't do anything except chisel map, alch map, run map. Don't try and get fancy by investing into complicated atlas strategies like the scarab shit. Whatever other simple, low effort mechanics you want to do (Delirium, Harbingers, etc.) You can ignore the Huck and left side nodes The non-yellow drought nodes are also excellent, but fairly high travel point investment depending on your tree.Īll central heist nodes that give an extra chance at smuggler's cache, as well as the blueprint nodes at the top of the tree. Bountiful Harvest and Doubling Season are less important but still good. Points leading up to "The Light of Dawn" right above itĪ harvest investment that includes: Call of the Grove, Heart of the Grove, Bumper Crop. Step 2: Open your Atlas passive tree and ensure you have a skeleton that includes the following at minimum: The adjacent favoured map is your backup to re-build your stock. ![]() Depending on your atlas tree, you will have infinite or near infinite sustain of the favoured map. Step 1: Pick a map, slam all favourite slots but one on it, then the last favourite on an adjacent map you like. This will teach you to not waste your time picking up things not worth picking up. Step 0: Ensure you're on "Very Strict" version of Neversink's filter at minimum. Here's my Baby's First low intensity low investment currency farm strategy I recommend to people:
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